I've had the opportunity to work on a few interesting subcontracting gigs while indieing around, and they've been challenging and equally fun. I also made a prototype as a gig for someone else, which was kickassingly fun; I got to develop fast and only needed to deliver a good prototype; a week worth of work.
I've also gotten a few offers to join a company, or start from scratch and co-found a company with others. Some publishing deal negotiations, too.
However, even though I appreciate all of it and many of them are very tempting, here's a few things I've enjoyed the most and could see myself doing. Let me know if you know anyone in need of anything like below:
Whenever I get to use my knowledge of game development to help others, I enjoy it a lot. Whether its been in form of art direction, Unity lessons, programming tutoring, audio design, game design, or even game development mindsets in general. I'm not a master in any of the previous, but I believe I am at least okay or good in all of them, which makes me a good "game development generalist."
It would be awesome if it was possible to do this as a partial business, in form of private lessons, classes, or existing teams.
People keep telling me how fast I develop my games. I try to keep my feet on the ground, but I guess it's at least partially true, considering all my games' development times. As mentioned before, I recently made a prototype in less than a week for a company and they seemed very happy with it. They wanted a proof of concept. I really loved developing it, as it was a quick thing and it seemed to really help the other party.
This is definitely something I'd be happy doing for a living; someone having a high-level idea they want to test in action, and I deliver.
I do still get the kicks out of creating complete games, too! But if the game takes more than 2-3 months to finish, or if it's too content-heavy, I tend to get bored with it. I would love to deliver complete games based on others' ideas as subcontracting gigs, as long as they are small and casual. The terms would be obviously negotiable, whether it's a 100% work-for-money, rev shares, or other forms.
Founding my second actual game company would be nice, but it is extremely hard to find the right partners. It's very unlikely this would happen anytime soon. But I'm open for discussions. :)
It's been a cool ~8 months being an indie. Now it's time to take a break, do a little roadtrippin' in the U. S. of A. with my lovely girlfriend and friends, and just chill. Monkey out.